Enchant Weapon - Blood Draining

Enchant Weapon - Blood Draining

Enchant Weapon - Blood Draining

5.0 sec cast

Requires Tool:

Runed Titanium RodRuned Titanium Rod

Requires Reagent:

Infinite DustInfinite Dust (40)

Abyss CrystalAbyss Crystal (4)

Scarlet RubyScarlet Ruby (1)

Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 seconds and stacks up to 5 times. This enchantment requires the wielder is at least level 75.

Spell Details

Spell Tools & Reagents

Cost
0 Mana
Range
Self Only - 0 yards - 0 yards
Cast time
5 second(s)
Cooldown

0 second(s)

Duration
n/a
GCD Time
n/a
Channeled
No
School
Physical
Mechanic
n/a
Resource Type
Mana
Dispel Type
None
GCD Category
n/a